﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNADota.Terrain
{
    public class Unit
    {
        public string TypeId;
        public int Variation;
        public Vector3 Position;
        public Vector3 Rotation;
        public Vector3 Scale;
        public int Flags;
        public int PlayerNumber;
        public int HitPoints;
        public int ManaPoints;
        public int GoldAmount;
        public int TargetAcquisition;
        public int HeroLevel;
        public int StrengthOfHero;
        public int AgilityOfHero;
        public int IntelligenceOfHero;
        public int RndFlag;
        public int CustomColor;
        public int WayGate;
        public int CreationNumber;
    }

    public class WarCraftUnitsDoo
    {
        public int Version;
        public int SubVersion;
        public int UnitCount;
        public Unit[] Units;
    }
}
